ServerScene
[CreateAssetMenu(fileName = "NewServerScene", menuName = "m00m/Networking/ServerScene")]
public class ServerScene : ScriptableObject
{
public string SceneName;
public string ServerNamePrefix;
public string Destination;
public Vector3 SpawnPosition;
public Quaternion SpawnRotation;
public Vector3 FirstTimeSpawnPosition;
public Quaternion FirstTimeSpawnRotation;
public AssetReference SceneAddressable;
public string addressablePath;
public string serverMatchmakingQueue;
public PlayerArea defaultArea;
public int MaxPlayers = 20;
public bool isGameMode = false;
public List<GameCapability> GameCapabilities = new();
public GameMode ClientGameMode;
public float respawnHeight = -100f;
public List<PlayerEquipment_SO> BannedEquipment = new();
public PlayerCamera CameraPrefab;
}
This ScriptableObject defines a destination for a client connection inside of m00m world.
Properties include:
SceneName: The name of the scene.ServerNamePrefix: A prefix for the server name, used to delineate rooms.Destination: Label displayed to the userSpawnPosition: The position where players spawn when they enter the scene.SpawnRotation: The rotation of the player when they spawn.FirstTimeSpawnPosition: The position where players spawn when they first-ever enter the scene.FirstTimeSpawnRotation: The rotation of the player when they first-ever enter the scene.SceneAddressable: An addressable asset reference to the scene.addressablePath: The path to the addressable scene asset.serverMatchmakingQueue: The matchmaking queue for the server, used for Matchmaker Queue.defaultArea: The default player area for the scene, used to subgroup chat rooms. Semi-defunctMaxPlayers: The maximum number of players allowed in the scene before a new instance should spin upisGameMode: Whether this scene is a minigame mode, such as tag or soccer, or not. If true, the scene will be treated as a game mode and will have different behavior.GameCapabilities: A list of game capabilities that the scene supports, with attributed permissions.ClientGameMode: The game mode that the client will use when entering the scene.respawnHeight: The height at which players will respawn if they fall below this height.BannedEquipment: A list of equipment that is banned in this scene, such as hoverboards or other items.CameraPrefab: The prefab for the user's camera that will be used in the scene, allowing for custom camera behavior.